Initial Ideas
The Brainstorm
Straight from the start I had 2 ideas in my head. An action set piece set inside a plane mid flight, or a slow paced horror game, comparable to the old Resident Evil titles. I had so many ideas for both options with the gameplay laid out, the features of the game and the weapon I would create for the player to use.
PAN-PAN
Pan-Pan would be set on board a 747 airliner mid flight. The aim of the game would be to fight your way through from the back of the plane to the cockpit. The level would have dynamic events such as cabin pressure loss and changes in gravity due to the plane losing altitude.
The reason I didn't pick this was due to game lasting only 2 minutes, if that and repetitive gameplay you can find in your latest FPS game.
Phantom Culprit
Phantom Culprit is a project I started in the summer as a third person, over the shoulder shooter. The game had working online functionality and one fully blocked out level with a working weapon system, including attachments and very basic AI.
Seeing as this project had to be first person I decided it would be best to rewrite the entire Phantom Culprit off the first person template, as required, into something I can build off at a later date.
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